1var judgeCircle = function(moves) { 2 let x = 0, y = 0; 3 for (let i = 0, l = moves.length; i < l; i++) { 4 if(moves[i] === 'U') { 5 y += 1; 6 } else if (moves[i] === 'D') { 7 y -= 1; 8 } else if (moves[i] === 'R') { 9 x += 1; 10 } else if (moves[i] === 'L') { 11 x -= 1; 12 } 13 } 14 15 return x === 0 && y === 0; 16}; 17 18ensureEqual(judgeCircle('UD'), true, 'test 1'); 19ensureEqual(judgeCircle('LL'), true, 'test 2'); 20ensureEqual(judgeCircle('LR'), true, 'test 3');